Star wars rogue squadron 2 gamecube iso download






















For those of you who have been living under a rock, Rogue Leader is the premiere launch title for the Nintendo GameCube. You will have the opportunity to play as Luke Skywalker and Wedge Antilles and recreate a number of memorable scenes from the Star Wars trilogy along with other random missions. All your favorite ships are in the game, and now the Rebel Alliance is counting on you to fight off the evil that has infected the galaxy and to show that you have what it takes to be the hero of the Rebellion.

Over the years, there have been a number of different Star Wars -based games released. The most recent example of this is Starfighter for PlayStation 2.

There were also a couple of space combat games for the N64 that were widely regarded as being among the better games on the system. What this means is that LucasArts has had a lot of practice in honing their skills before creating Rogue Leader.

You can really see bits and pieces of the previous games and how they have evolved into the masterpiece you will be playing on your GameCube. Much like the previous titles, Rogue Leader is a mission-based game. You will receive objectives on the fly throughout the mission. Upon completion of one objective, you will receive a radio transmission, often accompanied by a cutscene explaining your next objective.

Once the objective is explained, you resume control of your craft and you are off to try to complete the mission. Some of the missions are a reenactment of famous scenes from the movies and others are missions designed specifically for the game.

An example of a reenactment is the first mission you undertake aside from the training mission. You set out to destroy the Death Star. Your first objective is to destroy all the laser towers that are providing surface-to-air fire. Once this is accomplished, waves of TIE fighters attack you. Finally, once you have cleared the TIEs, you make the trench run completed by dropping a proton torpedo down the exhaust shaft and blowing up the Death Star.

And this is just the first mission! Being mission-based like its predecessors, Rogue Leader also follows the same reward system. Upon successful completion of each mission, you are presented with a scoring summary screen that displays your mission time, enemies destroyed, shot accuracy, friendlies lost, lives lost and your targeting computer efficiency.

Based off your scores in these categories, you are awarded medals. The medals give you points toward unlocking secrets in the game.

One nice touch is the fact that you can complete a mission, not score a medal and still move on to the next mission. The game gets pretty darn difficult and just making it to the end can be a chore, so it was nice to be able to continue with the game and come back later to complete the medals. One of my biggest complaints with Starfighter was the lack of radar. Not a problem here. You have fully functional radar which will help you position your craft and locate enemy targets.

Often things are moving so fast you really don't have time even to look at your radar but it is nice when you are trying to locate a single enemy. I had a bit of a problem reading depth -- it is easy enough to find the red dot, but since this is space, the enemy could either be below you or above you so you have to be alive from all angles. There are a couple of new features introduced in Rogue Leader as well.

This is the first game I can remember that gives you a targeting computer. The targeting computer is an overlay that comes over the entire screen and shows enemies in an infrared-type view. Some of the missions have you enshrouded in a heavy fog so your visibility is limited. The only way you can see the approaching enemy ships is through your targeting computer. I loved the concept but the execution left me frustrated.

The biggest issue I had with it was that you had to hold down the Y button to keep the computer up. If you released the button, the computer would retract and you would go back to normal view. The problem with this is that the placement of the Y button on the controller in relation to your fire button makes it nearly impossible to press both at the same time without contorting your hand in a way the human hand is not capable of contorting.

Versus features a variety of modes, such as Dogfight and Survival. The story is set shortly after the destruction of the Death Star above Yavin 4. The Empire drives the Alliance off the moon, leaving the Alliance searching for a planet to serve as its next base. Tycho Celchu, an Imperial officer, defects to the Alliance on Dantooine and leads it to a group of scientists on Ralltiir who wish to defect.

During the battle to rescue the scientists, Rogue Squadron member Sarkli defects to the Empire. Despite this, Rogue Squadron and the scientists escape safely in a transport craft. The Rebels settle on Hoth, but the Battle of Hoth forces them to leave as the Empire attacks and destroys their base. The Wedge Antilles campaign takes place after the Battle of Hoth, leading a raid on Bakura to extract rebel hostages from the orbiting prison. Sarkli leads Rogue Squadron into Geonosis' orbit, where they both crash following an ambush by TIE fighters and Imperial escort carriers.

Rogue Squadron fights with stormtroopers and battle droid remnants. By making use of various pieces of deactivated Galactic Republic machinery left over from the Battle of Geonosis, Rogue Squadron escapes and Wedge flees the system. This uncovers a ploy to wipe out part of the Alliance fleet over Dubrillion, and, in response, Rogue Squadron raids the shipyards of Fondor to destroy a Super Star Destroyer under construction. Emperor Palpatine reveals that the recent battles were manipulated, [ clarification needed ] making the Rebels overconfident.

This proves disadvantageous to the Rebels in the upcoming Battle of Endor. Nevertheless, Han Solo, having been rescued from Jabba the Hutt, disables the shield protecting the second Death Star over Endor while killing Sarkli, allowing the Rebels to achieve victory.

The production team felt the need to expand upon the game's predecessor by adding enhanced atmospheric effects, more impressive explosions and the capability of having many more enemies on-screen at once than Rogue Leader could handle, among other improvements.

The game ran into some troubled development. Because of the decision by Director of Technology Thomas Engel and Development Director Holger Schmidt to scrap all the coding of the engine for Rogue Leader so they could 'reinvent the wheel' with the knowledge of the GameCube engine they had at that point, Factor 5 ran into various glitches as well as ultimately had various difficulties in development of a new landscape engine, causing it to go as long as tedious as in Rogue Leader , due to underestimating the amount of time it would take to do so.

Pre-orders for the game included a bonus disc featuring several game demos, trailers, a playable version of the original Star Wars arcade game which can also be unlocked in the main game and a Rebel Strike art gallery. Rebel Strike was met with positive reception, as GameRankings gave it a score of However, Rebel Strike was criticized for its on-foot missions, due to its clunky gameplay and lack of refinement. The second of three games in the Rogue Squadron series, it was published by LucasArts and released as a launch title for the Nintendo GameCube.

Rogue Squadron 2 Alternate Ending To see a different ending sequence, don't enter the big temple at the end of the game.



0コメント

  • 1000 / 1000